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Wardance
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Devlog
Final Design Note
March 18, 2020
by
darrydls
The starting menu of our game has a huge change compares to last quarter. We focus on the user experience of the mobile. Thus, we have a very simple starting menu. There are only two buttons. One is t...
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Eenemy intrduction
March 18, 2020
by
darrydls
Swordmen are normal solders, you can kill them through the front and sideways. However, you still need to be careful, take the right moment and do not panic. Greatsword men are well-trained soldiers,...
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Design Note
December 12, 2019
by
darrydls
The game like the traditional endless runner games where it has three trails : left, middle and left. In the original design, we want to create an open world space. However, it may affect performance...
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Animation Design
December 12, 2019
by
darrydls
We have created a animation state machine as shown below: There are 6 base movements: left swing, right swing, left to right, right to left, down swing and an idle. By creating a state machine, we ar...
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Level Design #2
December 11, 2019
by
darrydls
Numbers in the matrix are representing different enemy types. 0: None 1:Normal enemy (can be killed) 2:Spear enemy (having longer attack distance) 3:Heave enemy (can only be killed in rage mode...
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Level Design #1
October 22, 2019
by
darrydls
Animation movement time: 1 sec. Road process: 3 sec Enemy Type: Normal Warrior, Spear Warrior, Heavy Armor Warrior Normal Warrior: Can be killed through any direction (red circle). Spear Warrior: Can...
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Week one devlog
October 16, 2019
by
darrydls
Team member: Wayne Huang, Sicilia Miao, Darry Ding, Brian Jiang, Tiancheng Chen Mentors: Josh Beedle, Christopher Sosa What is the fiction/narrative of the game? This game will be set in a fiction or...
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