Animation Design


We have created a animation state machine as shown below:


There are 6 base movements: left swing, right swing, left to right, right to left, down swing and an idle. 

By creating a state machine, we are able to connect each attach movements together and creating a combo, for example; if player is on the rightest trail when he use two left moves (slashes), the animation will have a double left swing combo. It brings a smooth cut feeling. Additionally, we create a idle (initial movement state). it allows the state machine backs to its initial state as well as animation. While playing, the sword will back to its initial position when there isn’t any new input in a certain time .

We also have designed a attack combo list. You can check it in the kata list file. 

 

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