Level Design #1
Animation movement time: 1 sec. Road process: 3 sec
Enemy Type:
Normal Warrior, Spear Warrior, Heavy Armor Warrior
Normal Warrior: Can be killed through any direction (red circle).
Spear Warrior: Can only be killed through sideway (blue circle).
Heavy Armor Warrior: Cannot kill, only dodge (black circle)
Block: Cannot kill, only dodge (black square)
The following graphs are one the possible outcomes of road holder design with maximum enemy in each level.
The higher level can be mixed with lower level design
Level 1: 15 sec 5 road holders, enemy total: 5, road: left/right , position: 2nd sec
Level 2: 21 sec 7 road holders, enemy total: 10
Plan 1: road: right/ left
position: first 2 sec
Plan 2: road: mid
position: 2nd sec
Level 3: time: 42 sec, 14 road holders, enemy total: 42
Plan 1:
block:1, road: all; position: 1st sec
normal enemy: 1~2, road: same road with the block and one of the beside road; position: 2nd sec
Plane 2:
block: 1; road: all; position: 2nd sec
normal enemy:1~2: road: all; position: first 2 sec;
Level 4: 60 sec, 20 road holder, enemy total: 70
Plan 1:
Spear unit: 1; road: all; position: 2nd sec
normal units: 1~2; road: all; position: 1st
Plan 2:
Spear unit: 1; road: all; position: 3rd sec
normal units: 1~3; road: all; position: first 2sec
Level 5: 60 sec, 20 road holder, enemy total: 90
Plan 1:
Spear unit: 1; normal unit: 1; road: all; position: 1st sec
normal units: 3; road: all; position: 3rd sec
Plan 2:
Spear unit: 1; normal unit: 1; road: all; position: 1st sec
normal units: 2; Heavy armor unit: 1; road: all; position: 3rd sec
Plan 3:
Spear unit: 2; normal unit: 1; road: all; position:2nd sec
normal units: 3; road: all; position: 3rd sec
Level 6: 60 sec; 20 road holdersl; enemy total: 80
Plan 1:
Normal unit: 1; road: all; position: 1st sec
Heavy units/ block: 2; road: all; position: 2nd sec
Normal unit: 1; road: all; position: 3rd sec
Plan 2:
Spear unit: 2; road: all; position: 2nd sec
Normal units: 1; road: all; position: 3rd sec
Plan 3:
Spear unit: 1; road: all; position: 1st sec
Heavy unit/ block: 1;road: all; position: 2nd sec
Normal units: 2; road: all; position: 3rd sec
Files
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Wardance
First Person Endless Runner
Status | In development |
Authors | darrydls, siciliamiao, BrianJiang |
Genre | Action |
Tags | 3D |
More posts
- Final Design NoteMar 18, 2020
- Eenemy intrductionMar 18, 2020
- Design NoteDec 12, 2019
- Animation DesignDec 12, 2019
- Level Design #2Dec 11, 2019
- Week one devlogOct 16, 2019
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